#include "ishader.h"

namespace gecko
{

unsigned int IShader::GetNumPasses()
{
	return m_NumPasses;
}


GeometryBatch* IShader::GetRenderBatch()
{
	return m_GeometryBatch;
}


void IShader::SetRenderBatch(GeometryBatch* batch)
{
	m_GeometryBatch = batch;
}


}